journey into unreal 2- pipes everywhere

made a little cargo container to add to the scene

made a little cargo container to add to the scene

little more prop placement and nudging things around. adjusted fog

little more prop placement and nudging things around. adjusted fog

messing with the composition and adding some crystals, made the fog a little more spooky

messing with the composition and adding some crystals, made the fog a little more spooky

added some more props and brough the color correction back to earth a bit.

added some more props and brough the color correction back to earth a bit.

final grading pass, and making the mood more spooky. adjusted the lighting for a better focal point.

final grading pass, and making the mood more spooky. adjusted the lighting for a better focal point.

adding a little more pipes to add to the composition. the ceiling looked a little bare.

adding a little more pipes to add to the composition. the ceiling looked a little bare.

update on lighting, and scaling of props. messed with some grading stuff to.

update on lighting, and scaling of props. messed with some grading stuff to.

my interpretation of the below concept.  modular props were made for quick iteration

my interpretation of the below concept. modular props were made for quick iteration

a concept from a manga from blame, or so I have heard! the artist is fantastic and I needed to make it in 3d.

a concept from a manga from blame, or so I have heard! the artist is fantastic and I needed to make it in 3d.

nice slummy scene in a underground waterway. models and lighting done by me, I used some mega scan decals to help with some time.